Multi-System Mod for Bridge Commander
Notes and Readme
Different Systems within ONE system - for Quickbattle
This Multi System idea spawned from a combination of the QBR and the Sim Rex editor rolling around in my head. I just decided to paste some code into a normal QB system and let it roll. This is the first installment of this idea.
You select, in Quickbattle mode, a system called 'MultiSystem'. When it loads, many different systems are available. It does take a little bit to load it as there's lotsa stuff in there, but I was surprised when it actually worked!
There's a Federation Fleet system, a Cardassian Fleet system, and a few stock systems. Earth and Deep Space Nine are here as well - each with dockable bases to re-fit. The Earth and DS9 systems are the same one as in my first system release. The DS9 has a small update.
I used the Sim Rex Mission Editor to create a custom mission, then did some cutting and pasting and tweaking. This works a lot like the Quick Battle Replacement, but does not require extensive setup by the end user.
The Mod
uses the normal warp sequence..
You end up in another system - just like the QBR - only you don't have to set it
up. I set it up!
You cannot pursue at warp, only in the normal acceleration intercept mode within
a system.
The Federation fleet consists of many
ships, stock models (for easy loading), along with the Defiant and Intrepid.
The Cardassian fleet has the same setup.
You'll have the option to take a Fed Fleet in to attack the Cardassians, or
leading a bunch of enemies to the Federation fleet - with some Stock systems
thrown in for other places to go.
I have some nice AIs
from jwattsjr that I have implemented here. In the opening, no matter what else
is happening, an ally and an enemy will come warping in from somewhere else,
ready to fight. All friendlies in the beginning will follow you anywhere you go.
If you start out with a lot of QB allies you can lead them into battle against
the Cardassians in another system. If you
start out with a lot of QB enemies you can lead them to the Federation in
another system.
Ideas for the future include my own systems all rolled into one, some Banzai Zap
System Pack creations rolled into one adventure, and SOL! Sol will be quite neat
with this setup I think.
Banzai
Zap wrote:
This is, indeed how it was meant to be! Fly
anywhere from anywhere! Since you're doing a lot of system scripting, you can
make sure that there are always ships around willing to help or hurt you. Now I
just need to start loading all the crazy alien ships, and we can have a truly
massive universe to play in, just like we've always wanted! Keep it up! Kudos!
Kudos!
Upon
Installation you will see 3 new Mutator buttons.
1. Fed and Card Fleet Systems
(these can be played individually if desired)
2. MultiSystems
3. MultiSystems AIs
This mod will not overwrite any original files. You need all 3 Buttons activated.
Requirements.. with links!
INSTALL THESE FIRST, please.
1. Dasher's SOL System BC Files
2.2. Chris Jones/Jeff Watts Systems BCU
33. USS Defiant BC Files
4. Intrepid Class BC Files