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Chris
Jones Produced System Mods 2003
Here's
everything related to systems I've done up to
10/18/03 in
one download..
This
file will detect where BC is on your Hard Drive. YOU MUST HAVE DASHER
42's SOL System installed for this to work properly!
Required Mods for this to work properly..
1. Dasher's SOL System
2. Nemesis Pack
3. USS Defiant
This is a re-release of the original Defiant by 9 of 9.
Added to this is V3 of Elminsters hardpoints.
4. Rick Knox Intrepid Class
5. Breen Battleship
6. BanzaiZap System Pack 14
7.
ZM SystemPack
8.
8472 Bioship by Book
9. 8472 Mothership by Dr. John
FYI I have not
modified anything from the ZM Pack; I'm just using some of his systems
in the MultiSystems.
Recommended for Quickbattle use:
(Not required)
1. Dasher's Acceleration Intercept
2.
JWattsjr's
Warp Intercept
3.
Sneaker 98's Warp Core
Ejection Mod!
4. NXDefiant's FleetOrder Mod
Included
in this mod: My Enemy FleetOrder and Neutral FleetOrder Mods that
appear in Kiska's menu. These are both adapted from the NXDefiant
Fleet Order script. You can order the Neutral ships (that appear as
yellow in the in-game menu) to help you. You can also command the
enemies. hahaha. Hack into their helm, much like what happened on The
Wrath of Khan.
Several new mutator buttons will appear. One activates the systems. Another is a Helm Override button. This is needed to be able to dock
with the Starbases/Drydock/DS9 in the various systems. Certain key
files had to be modified to make the docking sequence work. These
systems will not overwrite any original files. Without the Helm
override button, you can still use the CJones Systems, but the docking
won't work.
The following systems have commandable ships that will dock with the bases
as well.
1. Earth - This is Dasher42's Sol3 (Earth-Moon) system with a Starbase
that defends itself - and - YOU CAN DOCK WITH IT. This has transports
going to the moon, among other things. You can also tell the
commandable Akira to dock with it. There are ships that race to the
rescue of the Lunar transports if they get attacked.
2. Spacedock - Earth with a drydock, instead of a Starbase, that you
can re-fit with!
3. SolarSystem - Earth with all nine planets correctly spaced for
distance, based on distances from the sun in each of the Sol systems
that Dasher set up. Asteroid field included.
4. SolarSystemSmall - Earth with the planets much closer together for
easy traveling and sight seeing!
5. DeepSpaceNine - a dockable Cardassian Starbase(stock model). Re-fit
at Deep Space 9! USS Defiant included..
No dockable bases in the next three..
6. CJones1 - 5 planets, 2 Suns - There are several transports moving
between the planets, all neutral.
7. CJones2 - Several planets, 2 stations (1 friendly, 1 enemy), 2
Stars, eighteen ships (yes - 18!) that interrelate in different ways -
some that will come to another ship's rescue, Nebulae, and Asteroid
Fields. 2 of the ships are player controlled.
8. CJones3 - Comets, Hidden Bases, Far off Romulans, Comm Arrays,
etc..
ALSO..
System
Name: Prometheus - suggested by V99 on Bridge Commander Universe.
Produced by: Chris Jones August 2003
There are two systems called 'Prometheus'
The Mutator Button is 'Message In A Bottle'
Prometheus 1 has the Feds and the Wardbirds vs. you. The Defiants and
Akira also fight the Warbirds. There is a Blue Dwarf star here.
Prometheus 2 has You and the Feds vs. the Warbirds. The Feds will not
fire on you.Blue Dwarf Star here as well, lens flare on this one.
The premise for QB is that you use the Prometheus, either LB's or the
one on BC Files
made by Dawn, ported by Darkdrone, and harpointed by Crazyhid - as
your ship; and pick a non-ship object as a friendly.
The Defiants - Original Model: 9 of 9
Hardpoints: Elminster
Released as part of the Defiant Class Mod Pack with BlackRook32
This is fun to try with the mvam Galaxy as well.
ALSO:
BanzaiZap SystemPack add-ons.
The Obvious requirement is having the BanzaiZap System Pack 14
installed.
Also needed: The Bioship by Book, and the Mothership by Dr. John -
both in the 8472 section of BCFiles.
This is designed to enhance your experience with the following systems
in his SystemPack:
UNIVERSE
Added:
a Galaxy Class to defend DS9 (friendly)
a Warbird hanging out near Romulus and Remus (enemy)
a Vorcha in the Kronos/Praxis area (friendly)
the USS Sovereign near Earth (friendly)
a transport/rescue ship moving between Earth and Wolf 359 (neutral)
the USS Farragut in Wolf 359 (friendly)
DS9 will defend itself (friendly)
The Khitomer Colony will defend itself (friendly)
The Insect Hive will defend itself (enemy)
Because of all these things in one map - none of the ships will fire
unless they are engaged first. This way they will stay in their
original areas of space. The USS Venture actually says USS Venture on
the hull. It is set to defend DS9, but will not defend itself if
attacked first. So if that happens you need to go help her.
SMOKE RING
The USS Galaxy engaged a Galor Class Cardassian near the Smoke Ring,
both ships suffering heavy damage, spinning seemingly out of control.
There is enough impulse and thruster power left in each ship to get a
few more shots in. The USS Galaxy had happened upon a Cardassian
fortress of sorts, set up inside the smoke ring. The Keldons inside
the ring will not fight unless they are engaged. They may decide to
leave the Smoke Ring.
OBSTACLES
These are a few obstacles courses to run through - a few curves and
challenges. Complicated a bit by Tasha Yar's daughter, who is scripted
in. There's at least one surprise in here. You'll see. The trick will
be to select several enemies in Quickbattle.
NURSERY
I added some Communication relays to this - and an 'Unknown' race. The
relays act as data gathering devices to record the birth of stars, and
are resistant to the intense heat of the area.
COMET
Additions here:
There's now an Observer ship that moves between the observatory and
the Comet. The comet is a bit bigger.
BANZAI 1, 2, 3, and 4
The USS Farragut is a stock BC Nebula Class ship that will come to the
defense of the Banzai Colony if it is attacked. There's a non-targetable
communications array in here as well, just for effect. You may also
see a transport or two moving between planets and the damaged outpost.
The damaged outpost will be attempting to repair itself when Gul Damar
decides to attack it. A Galaxy Class will be there quickly to defend
the station. You will also notice a non-targetable transport bringing
supplies to the station. It may get attacked as well, and will defend
itself.
ARENAA
Banzai Zap put two Starbases in ArenaA. They will now defend
themselves. Starbase 457 is friendly, Sand Dollar is set as enemy.
There's a mystery ship, set as neutral. Watch what happens when you
get close to defeating him, lol. There's two communication arrays as
well.
FLUIDIC SPACE
Straight out of Star Trek: Voyager comes the home of Species 8472.
There are two mods required for this system: The Mothership by Dr.John,
and the Bioship by book, available on BCFiles. Bring lots of friends
because this one will get nasty.
This mod includes a conversion with new scripts, ships, mods of the
Banzai Zap Galaxies (1-7) into individual systems. Each of these
systems has some new activity.
Galaxy1 is now StarGroup
Galaxy2 is now EarthCities
Galaxy3 is now Kronos
Galaxy4 is now Vulcan
Galaxy5 is now Romulus
Galaxy6 is now Borealis
Galaxy7 is now BeyondTheGalaxy
You can install the unmodded version with no scripts and ships
(separate download) over the top of this with no problem. To get back
to this modded version you can reinstall this one. The Mutator Button
will not change. The Mutator button is called: The BanzaiZap Galaxies.
Note the original 'TheGalaxy1-7' will remain untouched. There is also
a separate download of these systems, with the above names, unmodded.
Modifications in this download are as follows:
EarthCities:
Dasher42, Banzai Zap, Jeff Watts, Jr.(the AI king), and myself, Chris
Jones, are all part of this system. This is a combination of Dasher's
Sol3, BanzaiZap's Galaxy2, and Chris Jones' SpaceDock systems and
began with the Earth-Moon system that Dasher setup for his Sol3.
Banzai added in the other Solar System Planets for easy traveling. He
also added numerous cities around the globe for a nice feel of
traveling from one city to another. I then combined that with my
SpaceDock system. Banzai had a Starbase and two Shipyards in the
system. I set them as friendly and made one Shipyard dockable! Yes you
can re-fit your ship there. Thanks to JWattsJr for the hardpoints on
the Drydock model he did in June 2003 for the Spacedock system. The
Starbase will defend itself if attacked. Another ship (Nebula Class)
off in the distance will come racing in to assist in Starbase defense
if needed. There is an Akira Class ship, the USS JArcher, that will
attack any enemy in the system. There's also some background activity
in this system - two Transports. One transport warps back and forth
between the Earth and Moon, the other just goes along it's merry way,
and will fire back if attacked.
Kronos:
This is Klingon Space - Complete with Kronos, a Moon (Takoth), and
what's left of Praxis. There's also cities around the planet
indicating where things like the High Council Chambers, The Warrior
Monument, and other points of Klingon interest are. I have added some
Birds of Prey and Vorchas, set as friendly, that will attack any
enemy. Included here is another entire system, called
KlingonFleet,
which adds more ships on patrol and takes away the cities and the
Praxis asteroid/nebula area - making for less lag on your PC and more
battle fun.
Romulus:
Romulan Space, with the planets Romulus and Remus, complete with the
Rift made famous by Star Trek: Nemesis. I've added 5 Warbirds on
patrol here, set as enemies. There are cities and landmarks around
Romulus, things like the Senate Chambers and the Tal Shiar. The Tal
ShiAr HQ is a Cardassian Station, but with new Hardpoints. Beam
weapons are green, Disruptor Cannon torpedoes are green, shields are
green and are stronger. The Warbird Disruptor beam is a bit stronger
as well, as are their shields. The original Hardpoints are in the SDK,
and are included in the non-mod version of these systems in a separate
release.
I don't normally do hardpoints on ships, but what was done here makes
it more fun, I think. If you normally fly Romulan then you'll need to
use the non-modded version of this.
Note here: The straight (no ships added)
conversion of Romulus, Kronos, Vulcan, EarthCities, StarGroup,
Borealis, and BeyondTheGalaxy can be found
Here.
Vulcan:
Vulcan Space. Since the Vulcans are non-agressive the ships here are
all set as neutral. Banzai Zap put some cities and landmarks around
Vulcan; things like the Gardens of Surak and The Vulcan Science
Academy. I have added some transports and freighters moving around the
system. The visuals and the backgrounds in this system give it the
image of a 'peaceful' system. You almost don't want to fire even one
phaser.
StarGroup:
This is primarily a visual system, some wonderful eye candy created by
Banzai Zap. I've added a Communications Relay, some ships gathering
stellar data, and an unknown race. Any ship in this system
will not fire at you unless you fire first, although one gets curious
and checks you out. This system is a visually stunning experience.
There's a 'Transwarp Control' interface near a big star. You should
check that out.
Borealis:
This one's quite beautiful. Looks can be deceiving. You'll see.
Dockable Starbase here! You might need a refit or two. Long range
sensors required here.
BeyondTheGalaxy:
Intergalactic Void. Somehow the Cardassians are in control of a time
displacement device, but are unsure of how to operate it. They have
placed themselves, along with a Nebula Class that was investigating
them, into the void of space between galaxies. The process heavily
damaged their ships, Outpost and the Nebula Class. Your job here is to
investigate the events when you finally arrive at their coordinates.
Let's just say that the Cardassians have been in better positions.
Although it may look like it, the Nebula Class ship is not completely
dead.
ALSO:
We have Dasher42's Sol
System separated into individual systems:
Mercury
Venus
Earth (from the CJones Systems)
Mars
Jupiter
Saturn
Uranus
Neptune
Pluto
These are playable by the above names.
I have also set up a MultiSystem version of this, where you can warp
from one planet
to another very easily. See the MultiSystem idea origin below.
The Mutator button is called:
SolMultisystem
ALSO:
Multi-System Mod for
Bridge Commander -- NINE DIFFERENT MULTISYSTEMS HERE.
Notes and Readme for the MultiSystem setup
Different Systems within ONE system - for Quickbattle
This Multi System idea spawned from a combination of the QBR and the
Sim Rex editor rolling around in my head. I just decided to paste some
code into a normal QB system and let it roll. This is the first
installment of this idea.
You select, in Quickbattle mode, a system called 'MultiSystem'. When
it loads, many different systems are available. It does take a little
bit to load it as there's lotsa stuff in there, but I was surprised
when it actually worked!
There's a Federation Fleet system, a Cardassian Fleet system, and a
few stock systems. Earth and Deep Space Nine are here as well - each
with dockable bases to re-fit. The Earth and DS9 systems are the same
one as in my first system release. The DS9 has a small update.
I used the Sim Rex Mission Editor to create a custom mission, then did
some cutting and pasting and tweaking. This works a lot like the Quick
Battle Replacement, but does not require extensive setup by the end
user.
The Mod uses the normal warp sequence..
There are nine total Multisystems - each with a different
combinations of systems to go to. BanzaiZap, ZM, Stock, and my own
systems.
You end up in another system - just like the QBR - only you don't have
to set it up. I set it up!
You cannot pursue at warp, only in the normal acceleration intercept
mode within a system.
The Federation fleet consists of many ships, stock models (for easy
loading), along with the Defiant and Intrepid. The Cardassian fleet
has the same setup.
You'll have the option to take a Fed Fleet in to attack the
Cardassians, or leading a bunch of enemies to the Federation fleet -
with some Stock systems thrown in for other places to go.
I have some nice AIs from jwattsjr that I have implemented here. In
the opening, no matter what else is happening, an ally and an enemy
will come warping in from somewhere else, ready to fight. All
friendlies in the beginning will follow you anywhere you go. If you
start out with a lot of QB allies you can lead them into battle
against the Cardassians in another system. If you start out with a lot
of QB enemies you can lead them to the Federation in another system.
Ideas for the future include my own systems all rolled into one, some
Banzai Zap System Pack creations rolled into one adventure, and SOL!
Sol will be quite neat with this setup I think.
Banzai Zap wrote:
This is, indeed how it was meant to be! Fly anywhere from anywhere!
Since you're doing a lot of system scripting, you can make sure that
there are always ships around willing to help or hurt you. Now I just
need to start loading all the crazy alien ships, and we can have a
truly massive universe to play in, just like we've always wanted! Keep
it up! Kudos! Kudos!
Upon Installation you will see 3 new Mutator buttons.
1. Fed and Card Fleet Systems
(these can be played individually if desired)
2. MultiSystems
3. MultiSystems AIs
Here's a breakdown of
what's in MultiSystems 1-9..
MultiSystem1
- Vesuvi6, Beol, Earth, DeepSpaceNine, FederationFleet,
CardassianFleet. (original release was just this)
MultiSystem2
- Vesuvi6, Calufrax3, EarthCities, BriarPatch, Romulus, Saturn
MultiSystem3
- Banzai4, Calufrax3, SpaceDock, Kronos, Romulus, Wolf359
MultiSystem4
- Serris3, CJones3, SmokeRing, Borealis (w/ dockable Base), GasGiant,
FleetBattle
MultiSystem5
- FleetBattle, DeepSpaceNine, FederationFleet, CardassianFleet,
KlingonFleet, Romulus
(MAJOR Fleet
Action here!)
MultiSystem6
- Badlands, DeepSpaceNine, BriarPatch, SystemJ25, CardassianFleet,
Prometheus
There's a loose
theme here related to DS9 and canon Trek.
MultiSystem7
- Void, BeyondTheGalaxy, GalaxyEdge, Sol9(Pluto), StarGroup,
Universe
Having the Universe in
here is fun, as it contains smaller versions of Kronos, Romulus, and
Wolf359, among others. You will warp directly into a fight when you go
there.
Notice the theme in this
one. Pluto is the end of the Solar System, The others represent what
is beyond our galaxy.
MultiSystem8
- Baqis, KavisAlpha4, Pleides, SystemJ25, RedGiant, Tathis
MultiSystem9
- Borealis (w/ dockable base), BriarPatch, Vulcan, Khan, Kronos,
Vatris
We had a bunch of fun making these systems, writing, and modifying
python scripts to get things right.. Jeff knows what he's doing with
the scripts. It all started with me asking for help in getting ships
to move within a system, This file here is the end result.
Your final instruction is to have a whole lotta fun with this!
Chris Jones and Jeff Watts, Jr.
Words
from Raven:
This is a great program, one
that paves the way for the huge amount of systems we are going to
need for BC2. I would like to thank CJ and JWatts for putting this
fantastic program together.
Summer
2003
Chris Jones